Back to the Vavoom Forum Archives
rosc2112
scen
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1215965504 (LWP 11063)]
_______________________________________________________________________________
eax:08440CBC ebx:083BE630 ecx:80000000 edx:08363F2C eflags:00010246
esi:0836D2CC edi:00000000 esp:BFC92910 ebp:BFC92A18 eip:0814C357
cs:0073 ds:007B es:007B fs:0000 gs:0033 ss:007B o d I t s Z a P c
[007B:BFC92910]---------------------------------------------------------[stack]
BFC92940 : 00 00 00 00 AC 46 36 08 - 00 00 C0 FF 00 00 00 00 .....F6.........
BFC92930 : 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
BFC92920 : F6 04 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
BFC92910 : CC D2 36 08 6C 00 00 00 - D5 00 00 00 01 00 00 00 ..6.l...........
[007B:0836D2CC]---------------------------------------------------------[ data]
0836D2CC : A8 CF 1E 08 00 00 00 00 - 00 00 00 00 BC 0C 44 08 ..............D.
0836D2DC : E9 07 00 00 C6 0F 00 00 - 0D 00 00 00 00 00 80 3F ...............?
[0073:0814C357]---------------------------------------------------------[ code]
0x814c357 <_ZN6VAudio9PlaySoundEiRK4TVecS2_iiff+1249>: movzbl (%eax,%ecx,1),%edx
0x814c35b <_ZN6VAudio9PlaySoundEiRK4TVecS2_iiff+1253>: mov 0x8243344,%eax
0x814c360 <_ZN6VAudio9PlaySoundEiRK4TVecS2_iiff+1258>: add $0x50,%eax
0x814c363 <_ZN6VAudio9PlaySoundEiRK4TVecS2_iiff+1261>: mov %esi,%ecx
0x814c365 <_ZN6VAudio9PlaySoundEiRK4TVecS2_iiff+1263>: add $0x3840,%ecx
0x814c36b <_ZN6VAudio9PlaySoundEiRK4TVecS2_iiff+1269>: mov 0x10(%ebp),%esi
------------------------------------------------------------------------------
0x0814c357 in VAudio::PlaySound (this=0x836d2cc, InSoundId=0x6c, origin=@0xbfc92a54, velocity=@0xbfc92a60, origin_id=0xd5, channel=0x1, volume=0.5, Attenuation=1) at s_sound.cpp:524
524 in s_sound.cpp
...and related backtrace:
gdb> bt
#0 0x0814c357 in VAudio::PlaySound (this=0x836d2cc, InSoundId=0x6c, origin=@0xbfc92a54, velocity=@0xbfc92a60, origin_id=0xd5, channel=0x1, volume=0.5, Attenuation=1) at s_sound.cpp:524
#1 0x0805ccb9 in VBasePlayer::execClientStartSound () at cl_parse.cpp:101
#2 0x0810068c in RunFunction (func=0x84a200c) at pr_exec.cpp:189
#3 0x081037b7 in VObject::ExecuteFunction (func=0x84a200c) at pr_exec.cpp:1894
#4 0x080f8d9e in VThinker::StartSound (this=0xafeb064, origin=@0xafeb090, origin_id=0xd5, sound_id=0x6c, channel=0x1, volume=1, Attenuation=1) at player.h:289
#5 0x080de810 in VEntity::StartSound (this=0xafeb064, Sound={Index = 0x10c6, static Names = {ArrNum = 0x2dfd, ArrSize = 0x35cc, ArrData = 0x84e90d4}, static HashTable = {0x0 <repeats 45 times>, 0x8618ce8, 0x0 <repeats 20 times>, 0x84603f8, 0x84ac6b4, 0x0, 0x845b0d4, 0x845a1e8, 0x851e400, 0x0, 0x84adb94, 0x0, 0x84d0158, 0x0, 0x851d7b0, 0x85034a8, 0x851e060, 0x0, 0x0, 0x0, 0x851e2f4, 0x84ae62c, 0x8504e54, 0x85049f4, 0x851d6ac, 0x839fc60, 0x84ae504, 0x84de5f4, 0x85049a8, 0x8503ed8, 0x84af7fc, 0x87b61b8, 0x851e088, 0x0, 0x8233d10, 0x84ffcec, 0x861e93c, 0x0, 0x87b66ec, 0x8500148, 0x8504f40, 0x0, 0x8503f2c, 0x84f9774, 0x8504ee0, 0x8460e7c, 0x861703c, 0x85040b4, 0x99052d0, 0x0, 0x8503b2c, 0x8503b5c, 0x87b4c28, 0x84fd6f8, 0x8504cd4, 0x8500b84, 0x87b78b8, 0x8504660, 0x8504030, 0x84fd928, 0x850440c, 0x8504ba8, 0x87b5000, 0x85004e0, 0x87b7970, 0x0 <repeats 3968 times>}, static Initialised = 0x1}, Channel=0x1, Volume=1, Attenuation=1) at p_entity.cpp:298
#6 0x080de962 in VEntity::execPlaySound () at p_entity.cpp:414
#7 0x0810068c in RunFunction (func=0x849cacc) at pr_exec.cpp:189
#8 0x08100719 in RunFunction (func=0x85e1f14) at pr_exec.cpp:226
#9 0x081037b7 in VObject::ExecuteFunction (func=0x85e1f14) at pr_exec.cpp:1894
#10 0x080def2d in VEntity::SetState (this=0xafeb064, InState=0x85e9ac0) at p_entity.cpp:207
#11 0x080df13c in VEntity::AdvanceState (this=0xafeb064, deltaTime=0.0260509998) at p_entity.cpp:259
#12 0x080df24a in VEntity::execAdvanceState () at p_entity.cpp:397
#13 0x0810068c in RunFunction (func=0x849c80c) at pr_exec.cpp:189
#14 0x08100719 in RunFunction (func=0x84544dc) at pr_exec.cpp:226
#15 0x081037b7 in VObject::ExecuteFunction (func=0x84544dc) at pr_exec.cpp:1894
#16 0x080f882b in VThinker::Tick (this=0xafeb064, DeltaTime=0.0260509998) at p_thinker.cpp:119
#17 0x0816c0dc in RunThinkers () at sv_tick.cpp:73
#18 0x0816c253 in P_Ticker () at sv_tick.cpp:95
#19 0x0815ee4d in SV_Ticker () at sv_main.cpp:604
#20 0x08162fb0 in ServerFrame (realtics=0x1) at sv_main.cpp:1526
#21 0x08094f2f in Host_Frame () at host.cpp:386
#22 0x081c109b in main (argc=Cannot access memory at address 0x80000000
) at sys_lin.cpp:664
#23 0xb79bd823 in __libc_start_main () from /lib/libc.so.6
Tried on a Gentoo Linux x86, Pentium 4, Allegro backend.
I hope it helps
[EDIT]
Windows version seems to works quite fine, but i see (in Windows version), if i cast the Maulotaur artifacts, it disappear after some second (after the action of bringing the hammer down), and the system seems to become less responsive, like it would be overloaded (too many process or a process that take ~100% of CPU cycles).
Sorry for the poor description, but it's easier to check directly in the game than to explain <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
[/EDIT]
[EDIT2]
[color=red:35kt9eo0]The 1.23.1 version seems to be immune from this bug <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->[/color:35kt9eo0]
[/EDIT2]Janis Legzdinsh